
The Witcher 3 looks surprisingly good on medium settings, which is good news if you don't have a mega-rig. You'll need to view them full-size to see the difference, especially if you're looking for the gap between medium and ultra settings. I've put together a quick gallery at the top of the page highlighting differences between the low, medium and ultra presets built into the graphics options. If you have an Nvidia card, be sure to download the latest drivers, which reduce the performance hit of Nvidia's fancy HairWorks hair technology and stabilise framerates generally. There's no "toggle UI on-off" key in-game, but I'd love to see this added in future to allow for distraction-free wandering. The smaller one is definitely recommended unless you're playing on a TV and the screen's a distance away.Īlmost all HUD elements can be toggled on or off in the options menu. You can switch between a large HUD and a small HUD. You can rebind keyboard commands in the controls menu. It changes with the intensity and direction of the wind. When you start playing, take a moment to appreciate the dynamic flexing of the trees and foliage. Number of Background Characters: Low to Ultra.Display mode: Windowed, Borderless Window, Full Screen.

Maximum Frames Per Second: Unlimited, 30, 60.Ambient Occlusion slider: none to HBAO+.We're digging into the game properly for review, but thought you might like to know what the graphics options are like and how the game runs before worldwide release tomorrow. Cue an excited gathering and lots of "ooohs" and "aaahs" at the opening vistas, which look very crisp on PC. The PC version of The Witcher 3 has finally landed in the office.
